ABOUT ME
Rare photo de moi

Hey! I'm Hector. I always played video games, and while my love for it never changed, my curious nature and hobbies expanded beyond video games. These ranged from Art to science, history to politics to psychology, or from all genres of films to all genres of musics, in order to finally regroup it all together, into the making of videogames.


I love exploring the internet and trying new experiences, reading books, novels, manga, manhwa, or listening to music. And yes, I am one of those freaks who spend too much time on google earth.


I often find myself solving puzzles (which is a great birthday gift btw), or creating things with my hands, thus my first choice to get into an art school, but I became obvious of the limitations of the support compared to all my hobbies and stories I wanted to tell. So, I enrolled into Brassart and started making video games.


While I am captivated and always intrigued by every game and new technology which is released, I am also thrilled to challenge myself to make new concepts or push pre-existing one which connect, challenge, and intrigued as many players as I can.


I may not be a technical guy, even thought it is very interesting, but I'm for sure a Design guy, so call me anytime.

PERSONAL PROJECT

DYSON SPHERE INITIATIVE

gamedev
UE5
unreal blueprints
art
Dyson Sphere Initiative is a small project I made, inspired by the game ExoMiner, at the end of the 2023 summer to train myself in making UI, using unreal engine 5 widgets.

FOCUS :


  • Use of UE5 widgets
  • Graphic Design

SUMMONER'S CLASH

gamejam
gamedev
UNITY
c#
pixel art
Summoner's Clash is a game made for the Ludum Dare 55 Game Jam. Picks cards and find the right combos to destroy your opponent.

FOCUS :


  • I'm speed
  • Agile workflow
  • Pixel Art and Animation

LINK :


THIS WEBSITE

vsc_website
html
css
art
I made this website for the challenge in my spare time. Thanks to it I've learned HTML5 and CSS, and I also practice by designing skills. It was fun, but I'll stick to game engines.

FOCUS :


  • Learn HTML and CSS
  • Graphic Design
SCHOOL PROJECT

HELLSCAPE

gamedev
UE5
unreal blueprints
Hellscape is a tower defense game, made during my first school year as an end of year project, with a team composed of 3 Game Designers and 4 3D Artists.

MY CONTRIBUTION :


  • Majority of the code
  • Some gameplay design
  • Debugging
  • UI/UX Design

Indiana Jones and The Lost City of Atlantis

gamedev
UNITY
c#
The lost city of Atlantis is a prototype made in a school workshop, inspired by games like Mist or The Room, set in the universe of Indiana Jones and made in 3 weeks by a group of 4 game designers, during my second year of game design at Brassart.

MY CONTRIBUTION :


  • Majority of the code
  • Some gameplay design
  • Debugging

CRIME au mont saint-michel

vsc_website
gamedev
UNITY
c#
VR
CRIME au mont saint-michel is a short detective VR game, which take place in... you wouldn't guess... "Mont Saint-Michel". It was made by a groupe of 3 game designers in about 3 weeks, during my second year of game design at Brassart.

MY CONTRIBUTION :


  • Majority of the code
  • Debugging

DARKEST NIGHT

gamedev
UNITY
c#
pixel art
The Darkest Night is a horror arcade game. The player's goal is to, firstly not die, and secondly get as many points as possible. It was made as an end of year SOLO project, in about 2 weeks of work.

MY CONTRIBUTION :


  • All design, art, code

LINK :


SIMULATION OF SPEED

speed
gamedev
Level design
UNITY
c#
This project was meant to use every mean possible to simulate speed.
! This is not meant to be a playable game !

LINK :


PENITENCE

speed
UNITY
gamedev
Level design
code
c#
This is our end of study project, as a 3 person group and still in work in progress.
Pénitence is a simultaneous turn on a grid based, pixel art, game where you play an innocent youngster who must climb a world tower, meet new society and age at each floor with a unique skill system.
Our goal is to emphasize two theories about the corruption of man by society and humans as a social animal.

DATAMASS

speed
UNITY
system design
Level design
code
c#
Destroy your friends with superweapons in DATAMASS.
DATAMASS is inspired by game like Planetary Annihilation : Titans and Total Annihilation.
Create your own map, with an in game map editor, and play with your friends thanks to Coherence Multiplayer.
! This is a End of School Personnal Project currently in developement !
MY SKILL SET
SKILLS
Game Design

Level Design

Narrative Design

General Game Design

Gamification


Research

QA testing

Usability Design and Testing


Game Writing

Story Telling

Story Planning

Quest Flowchart

Quest PLanning

Lore Writing


Languages

Fluent in French and English


Programing Languages

Html

Unreal Engines 5 nodes

Unity script / C#

SOFT SKILLS
Communications

Active Listener

Oral Communication

Visual Communication

Written Communication


Critical Thinking

Problem Identification

Research

Curiosity


Interpersonal Skills

Conflict management

Empathy

Teamwork


Having Fun Making Games
SOFTWARE
Game Development Engines

Unreal Engine 5

Unity 3D

Twine


Design & Illustration

Aseprite

Illustrator

Procreate

InDesign

TOOLS
Production

HacknPlan

Yed

Miro


Communications

Discord

Skype

Teams


Documentation

Google Docs / Word

Google Sheets / excel

Google Slide / PowerPoint

MORE ABOUT ME - MY FAVORITE GAMES and why
BREATHTAKING
FACTORIO

This game made me love automation games.

Since then i've played a lot of them, but Factorio three act gameplay loop (survival, automation, expansion) is my go to.


BIOSHOCK

Bioshock is the first game which made me think about the human condition and narrative design.

It is a great lesson on the necessity of a strong themes for BREATHTAKING games.

There will never be anything better than the Audio Diaries to immerse players into a deep and complexe world.


CYBERPUNK 2077

I am fascinated by the theme, art direction and story of this game.

The impact with which the cinematics shares the characters emotions.

And i'm deeply impressed by the UI effects and feedbacks.


TUNIC

I will forever despise the creator of tunic for making me realize that i can do anything, but i just need to learn it.

FASCINATING
DYSON SPHERE PROGRAM

DSP a factory game which as taken the automation part to the interplanetary level.

But what fascinate me the most is the code optimization and game design to generate and render hundreds of planets with factories.


PLANETARY ANIHILATION : TITANS

My love for space exploration was deepened when PA:T let me destroyed planets with a laser.

Anyways, what interest me the most is the complexity behind the balance of units and buildings inside a large scale map.


EVERY ARKANE GAMES

The use of space, or sometimes lack of, and weenies are deeply immersive, as well as the narrative design and worldbuilding.


SIGNALIS

I love the game design and art choices taken by rose-engine. The game design decision to make a clunky movement and combat system to simulate old console game but also deeply immerse the player into a disturbing world is mind blowing.


ARMORED CORE IV

Movements are everything when playing a building sized mecha, but what is the most unmemorable yet most important aspect of the game is the simplicity of its UI and target lock system.

FOR A GOOD TIME
SATISFACTORY

Unlike DSP and Factorio, satisfactory is a factory game which tries to take the automation genre to 3D, and it succeeded, but it is the expansion part of the factory which is lacking, the incapacity of the player to switch between gameloop is deeply frustrating.


ATOMIC HEART

Atomic Heart, which first struck me by its similarities with Bioshock, really stood out by its mechanic and story. But the game lacks in the open world design and narrative design to make the player a part of a dense and complexe scientific city.


DOOM and WOLFENSTEIN

The musics, the mechanics, the stories. Be it Nazis or Demons, I will Rip & Tear.

CASUAL
CS2
FOXHOLE
PACIFIC DRIVE
HELLDIVER
OVERWATCH
HUMANKIND
TRANSPORT FEVER 2
CONTROL and QUANTUM BREAK
CONTACT
linkedin
linkedin